Paranid Agamemnon side turret weaponry corrected (Heavy&Medium instead of Medium)įix for shield recharge exploit after changing environment M7DC class dockingslots and pricing readjusted Khaak Destroyer Front lasers increased, Side lasers decreasedĪsgard capital docks changed to M6&TS dock M8 & TM now dockable on Wharfs and certain M2+ Mobile Pirate Base now "light carrier" of M7 classįixed pirate&yaki utility loadouts (>Tractorbeam for Marauder) Feel free to ask there if you have any questions about the procedure Q: I really don't want to restart, how do i get the most out of the patch?Ī: Check out this thread (). What you definitely can't do is install the patch, play your savegame and then revert back to 2.0. (For example - the new split ship will not be available in SY's without a new gamestart). Some changes however will only occur after a very long time, or may not take effect at all. You can install the patch and continue with your savegames. Beware that other mods can break xtc or the patch can break the mods.Ī: Yes and no. If you use different numbers (because of other installed mods), you have to adjust the patch number accordingly. By default XTC 2.0 occupies cat 14 & 15, the patch cat 16. Then install the patch.Įxtract the patch zip file into the folder of your X3:Terran Conflict installation that has XTC 2.0 installed (the folder where your x3tc.exe is located) To get the most smooth transition we recommend you to fly into an empty/unknown sector prior installation, and save your game there. Short Version: Extract the patch zip file into the folder of your X3:Terran Conflict installation that has XTC 2.0 installed (the folder where your x3tc.exe is located) (comes a little bit late, but hey) - We therefore confer him the title "Eminent XTC tester - With Honors " :Dĭownload 2.1 Statistics Spreadsheet () (combined version) Special Thanks to Sam Redstone as well, for his unbreakable dedication as Tester during the whole development of XTC. Special Thanks to Loriel for his support, proofreading and the work on the Player-FAQ , We'd like to thank all of you who gave us feedback and helped us to find bugs. ![]() It should be available in a couple of weeks. This version will make use of some new features of AP (like better OOS combat and bigger menu systems), but has barely been playtested, hence the name "experimental". As last departing "gift" i'd like to announce an experimental version of XTC for X3:AP. However, if there are outstanding bugs we will likely release a hotfix for it. Since our team is too small with only 2 left(Dillpickle as Mission Guru, Me as everything-else guy) and our interest for the game has kinda dimished, we won't develop any further new content. It may have taken longer then expected, but i think it was worth the wait. But since we didn't want to leave this whole thing that cost us so many work hours already in such a 'poor' ( playable but with numerous annoying bugs ) state, we fired up the machinery and deliver you the probably final version of XTC, as well as the updated Manual. We didn't quite know how to continue, so we kind of ended up in a frozen state where little was done for quite some time. ![]() We went on to start and collect fixes for a patch. Where to start? After our Release for 2.0 only 3 active people remained. The manual and statistics sheet are still valid however. You don't need to install this patch anymore, you only need patch 2.2 ![]() X-Tended - Terran Conflict Patch & Manual 2.1
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